TRENCH WORLD CONNECTING
𝕏 ✈ ENTER

01 LIVE ARENA · ROUND --

REAL PLAYERS.
REAL FRAGS.
PAID EVERY
5 MINUTES.

Browser deathmatch against people who want you dead. Nothing to install, nothing to sign, nothing to connect. Sign in once and a Solana wallet is made for you. Top 5 fraggers of every round split the pool in SOL — straight to that wallet, with an on-chain receipt.

  • FREE TO PLAY
  • NO INSTALL
  • NO WALLET CONNECT
  • 16-PLAYER ARENAS
  • PHONE + DESKTOP
  • ROUND POOL -- paid at round end
  • NEXT PAYOUT -:-- every 5 minutes
  • IN ARENA -- real players right now
  • TREASURY -- funds every future round

02 LIVE BOARD

STANDINGS, THIS ROUND

Counted by the game server itself, not your browser. Scores reset to zero every round — only what you do in the next five minutes pays.

ROUND --
ENDS IN -:--
POOL --
MAP --
Live leaderboard for the current round
# RANGER FRAGS SHARE WALLET / TAKE
Reading the arena...

Projected take is this round's pool split by your current rank. It moves every time somebody frags — the payout that lands is settled on chain by the server. Needs 3 frags and at least 2 real players in the round to qualify.

03 THE MONEY

FIVE MINUTES IN, SOL OUT

No claim button, no staking, no unlock. The round ends, the server pays, the receipt is public.

  1. 01

    FRAG

    Kills on real players score. Bots keep the arena warm but pay nothing. Three frags puts you in the money.

  2. 02

    ROUND ENDS

    Every five minutes the clock hits zero, the board locks, and the server reads the final scores straight out of its own memory.

  3. 03

    TOP 5 SPLIT

    The pool splits 35 / 25 / 18 / 12 / 10. Fewer than five qualify? The split renormalises over whoever did.

  4. 04

    PAID ON CHAIN

    One transaction, usually inside 30 seconds, to the wallet made for you when you signed in. Every payout carries a Solscan receipt.

WHERE THE POOL COMES FROM

Each round puts up 6% of the prize treasury, floored at 0.05 SOL and capped at 0.5 SOL. Half of every $TRENCH creator fee is swept into that treasury automatically, around the clock — so trading volume feeds the prize pool without anyone pressing a button. Treasury and sweeps are both visible on chain.

  • 1ST35%
  • 2ND25%
  • 3RD18%
  • 4TH12%
  • 5TH10%

WHAT COUNTS

  • 01 A name, and signed in before you play — that is what mints your wallet.
  • 02 At least 3 frags in that round.
  • 03 Kills on real players only. Bot kills pay nothing.
  • 04 At least 2 real players in the round. Solo rounds are no contest.
  • 05 One payout per wallet per round, one per network per round.
  • 06 Two payouts per 30 minutes, per wallet or network. Farming is capped.

Every rejection is written into the permanent round record. Full rules in the docs →

04 THE DIFFERENCE

NOBODY PAYS YOU TO SHOOT A COMPUTER

Plenty of things in a browser will hand you a single-player campaign and call it a competition. This is a live server with other people on it.

OPPONENTS THAT SHOOT BACK

16-player arenas, live. Bots fill empty slots so there is always a match running, and they leave one at a time as real rangers walk in. Their deaths are worth nothing — the board only pays for people.

THE SERVER KEEPS SCORE

Your browser sends movement and fire, the same as 1996. It cannot submit a score, because there is no endpoint that takes one. Payouts read directly from server memory, and cheat commands are refused.

NOTHING TO CONNECT

No wallet popup, no signature, no approval, no seed phrase, no extension. You sign in with Google or an email code and a Solana wallet is created for you on the spot. That is where the SOL lands.

RUNS ON THE PHONE IN YOUR HAND

Touch controls appear automatically on phones and tablets — no keyboard required to take a round. Mouse and keyboard still win fights, but the arena does not turn you away at the door.

05 RECEIPTS

EVERY PAYOUT, ON CHAIN

Pulled live from the treasury. Click any receipt to read the transaction on Solscan — nothing here is typed in by hand.

ROUNDRANGERFRAGS AMOUNTRECEIPT

Loading receipts...

06 BRIEFING

HOW TO FIGHT

There is no cover, no reload and no regenerating health. Move constantly, take every weapon you walk past, and never fight in a corridor you did not choose.

MOVEMENT

  • WASDmove
  • ↑←↓→alternate
  • SPACEjump

FIGHT

  • MOUSEaim
  • CLICKCTRLfire
  • 123+weapons

SCREEN

  • TABscoreboard
  • ESCmenu
  • TOUCHauto on phone

07 FAQ

STRAIGHT ANSWERS

08 SLIPGATE OPEN

STOP READING. ROUND ENDS IN -:--

Pick a name, sign in, take the pool.

ENTER THE ARENA

FREE TO PLAY · NO INSTALL · NO WALLET CONNECT
TOP 5 PAID IN SOL